package com.ludomancy.breathe;

public class TV extends RoomObject
{
	private boolean isOn = true;
	private int turnCount = 0;
	private static final int TURNS_TO_SPEECH = 5;
	
	public TV()
	{
		super(0);
	}

	public void doTurn()
	{
		if(isOn)
		{
			turnCount++;
			if(turnCount % TURNS_TO_SPEECH == 0)
			{
//				Game.game.addResponse("The TV goes on: \"...and the psychological model has nothing to do with reality...\"");
			}
		}
	}

	public void onBump()
	{
	}

	public boolean isPassable()
	{
		return true;
	}

	public void processOption(Option option)
	{
	}

}
